Who I am
Miguel is a passionate Game Desinger, fully dedicated to craft strong and coherent systems and forge immersive worlds for people to enjoy. Starting his first videogame collab in 2017 as a narrative designer for a friend’s game, Two Lovers, that experience marked a before and after. Videogames were turning into more than a hobby.
Since then, he has shipped 3 mobiles games (Idle Island Tycoon, Idle Vikings Tycoon and Behind), funding the studio “Atalana Games” for the first two ones as the only Game Designer for the games, reaching the first one, Idle Island Tycoon, +1M downloads during its lifetime in the playstore. He has also deployed his own Tabletop Game, Rift-ferno.
Aside from Game Design, he has worked for 2 years and a half in Ubisoft Barcelona Mobile, as a QC Tester for the game Invincible: Guarding the Globe. He has also tested all the games he’s developed on its own. Previously, before the videogames turned into his true professional direction to follow, he worked as a paleonthologist for two years, digging inside the roots of the Earth to reveal the misteries from a past life.
For the personal side, he loves fantasy novels and role-playing (he’s been mastering tables for +5 years, and building the worlds for some of his role games), miniature painting (doing small painting commissions as a freelance for 1 year) and, of course, videogames!